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QueryPerformanceCounter in C
0:06:45
C ADVANCED TUTORIAL 2 || 'Time Elapsed by a Program'
0:21:40
Intro to C on Windows - Day 1 Q&A
0:04:41
Why Using Frame Time is Bad
0:04:35
Read the TimeStamp Counter (RDTSC) - Labs: U_Guestimate & U_NavelGaze
0:22:29
Programming a game from scratch on a live stream - Highlights #1 [Graphics, Input, Rendering]
3:47:55
Making a game in C from scratch! Ep 11: [Audio System and Mixer]
0:01:02
C++ : What's the best replacement for timeGetTime to avoid wrap-around?
2:02:52
Making a game in C from scratch! Ep 12: [Multithreaded Programming: Making a Job System]
2:00:47
Handmade Hero Day 377 - Improving Collision Volumes and the Camera
0:19:43
Windows API 17 - Processor (CPU) Information and Bitwise Operation
0:05:17
How to Measure Code Execution Time In C#
4:02:20
Making a game in C from scratch! Ep 02: [Gameplay, Epic Collision Failure, Epic Collision Success]
1:43:46
Handmade Hero Day 021 - Loading Game Code Dynamically
1:11:00
EP0010 - Drawing debug info and sprites - Making a video game from scratch in C
1:42:49
Handmade Hero Day 119 - Counting Intrinsics
1:30:16
Demo: Code Modification
4:15:31
0130 [ C++ ] Time tracking and diagnostics in game server cluster
3:09:37
Making a game in C from scratch! Ep 06: [Gameplay Debugging and Improvements]
1:43:09
Multi-Threading in C — Barriers
1:28:58
Handmade Hero Day 220 - Displaying Data Blocks in the Hierarchy
0:14:37
Using QueryPerformanceFrequency() to Measure Clock Ticks Per-Second
1:32:08
Handmade Hero Day 082 - Caching Composited Bitmaps
1:27:41
Handmade Hero Day 018 - Enforcing a Video Frame Rate
1:09:01
Efficient DDA Circle Outlines
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